MMFs: What they are and why they matter
Suppose you have a headache. A bad headache. “I’ll take Tylenol to make it go away,” you think. So, you grab the Tylenol bottle and…
Suppose you have a headache. A bad headache. “I’ll take Tylenol to make it go away,” you think. So, you grab the Tylenol bottle and…
As I’ve said before, working in thin vertical slices is the key habit in Agile software development. Many people struggle to find vertical slices, but…
Last week, I tweeted, Working in thin vertical slices is the keystone habit for agile software development. It enables so many other good practices. —…
Note: This post is adapted from some posts that I originally created on Adobe’s blog while I was an employee there. I recently finished reading former…
A few updates on 80/20 Product Ownership, my online course that teaches you how to slice your work at every level of detail to get…
In my last blog Agile antipattern: Taking on large stories I said I would give you some tips on how to split stories. First though, it is…
Update, October 2020: Richard’s latest story splitting resources are available at Humanizing Work. Good user stories follow Bill Wake’s INVEST model. They’re Independent, Negotiable, Valuable,…
In Scrum one of the named roles is that of Product Owner. Some people have taken to referring to this position as the “single wringable…
Time for a short blog entry (I tend to be way too verbose!). I often see teams trying to make sure they have all of…
Yesterday’s blog post dealt with how to manage scope for an agile project. Today I have to admit it was a bit of a setup. …
The primary way I see teams release products faster is by reducing the scope of each product. However, this can’t be done in an arbitrary…
I was just working on some Powerpoint slides for our Agile Product Management Boot Camp coming up on March 9 and 10 and I realized I should…
Tired of not knowing exactly what to create or test? Get in the habit of asking the magic question “How will I know I’ve done…
The software industry today is plagued by long release cycles for important products. That is one of the many reasons why companies are going to…
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