- Agile Leadership Development
- Product Owner
You’ve heard the old adage about the lumberjack who—in order to cut a tree in an hour—will take 45 minutes to sharpen the saw? This old analogy really needs updating: Not many of us are all that familiar with the logging industry.
I like to instead use the metaphor of the chef who sharpens her
We’ve seen how refactoring becomes the primary design activity on an Agile team. Diligent, confident refactoring is possible to the degree that the code is tested through an automated test suite. If the tests don’t cover a portion of the code, a defect may be introduced when that code is altered. If the tests are
Last month we talked about good software design and introduced the notion of code smells. Code smells are names given to those instinctual thoughts you have whenever you look at a chunk of less-than-elegant code. Some are subtle, and some really stink.
I’ve learned not to assume a team has experienced a variety of software design skills. Some are writing elegant functional-paradigm code in archaic, challenging languages. Others are writing strongly-coupled, heavily-commented, and procedural static methods in Java or C#.
I was recently asked about the difference between unit-testing and Test-Driven Development (TDD). Specifically, why—if the end results are the same—would I recommend TDD over writing unit tests after coding?
Many companies adopting agile have a hard time with the architecture and design of their large systems. They like the concept of agile, but can’t understand how to emerge and meet architectural requirements just in time for the team to be able to proceed. They get